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X-Particles 4 is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.X-Particles 4 has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colour, you can even use sound to texture your objects.
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Features
- Fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D
- Unique rule system of Questions and Actions giving you complete control
- Advanced smoke and fire simulation using the ExplosiaFX engine
- Liquid simulation using fast and flexible PBD and advanced SPH
- OpenVDB meshing
- OpenVDB fog import and export
- Partio particle import and export
- Full integration into Cycles 4D
System Requirements
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X-Particles 4 requires Cinema 4D R14 or later (R14 to R20). Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).