Marvel Spider Man Pc Config

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Marvel’s Spider-Man: Miles Morales is upcoming action-adventure game. It is develop by Insomniac Games and publish by Sony Interactive Entertainment. This is official game for the PlayStation 5. This is Base on the Marvel Comics superhero Miles Morales. The second game in the Marvel’s Spider-Man series, spin off sequel to Marvel’s Spider-Man (2018) but is not a sequel and instead is a standalone expansion. It was announce at the PlayStation 5 live reveal event in June 2020. It is due to be release in Q4 2020 as a launch title. But we hope it will release for the PC as well. Resident Evil 8 System Requirements

Marvels Spider-Man: Miles Morales System Requirements

Here are the minimum system Requirements

  • CPU: Intel Core i3-560 3.3GHz Or AMD Phenom II X4 805
  • Graphics: Nvidia GeForce GTX 750 TI 2 GB or AMD Radeon R7 360 v2 2GB
  • RAM: 6 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 50 GB

Here are adjustable system requirements

  • CPU: Intel Core i5-3470T 2.8GHz Or AMD Phenom II X4 B99
  • Graphics: Nvidia GeForce GTX 950 2 GB or AMD Radeon R9 370X
  • RAM: 8 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 50 GB

Here are the recommended system requirements

  • CPU: Intel Core i5-4670K 3.4GHz Or AMD FX-8370
  • Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 8GB
  • RAM: 16 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 50 GB

Trailer

Development

Sony Vice President Simon Rutter told The Telegraph that the game is “an expansion and an enhancement to the previous game”. However, Insomniac then call the project a stand-alone game. Stating that it is “the next adventure in the Marvel’s Spider-Man universe”. The game will feature “a new story, with new set-pieces, fresh villains, and unique quests”, and will take advantage of the PlayStation 5’s DualSense controller, Tempest Engine and dedicated ray tracing hardware to support haptic feedback. It will also support 4K resolution. And will run on 60 FPS.

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Spider-Man: The Movie
Developers
Windows
Publishers
Release dates
WindowsApril 14, 2002
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 6Audio settings
  • 8Issues Fixed
  • 9Issues Unresolved
  • 10Other information
⤏ Go to series page
Subseries of Marvel
Spider-Man (1986)1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!1989
The Amazing Spider-Man1990
Spider-Man & Venom: Separation Anxiety1995
Spider-Man: The Sinister Six1996
Spider-Man2001
Spider-Man: The Movie2002
Spider-Man 2: The Game2004
Ultimate Spider-Man2005
Spider-Man 32007
Spider-Man: Friend or Foe2007
Spider-Man: Web of Shadows2008
Spider-Man: Shattered Dimensions2010
The Amazing Spider-Man (2012)2012
The Amazing Spider-Man 22014
Spider-Man: Homecoming - Virtual Reality Experience2017
Spider-Man: Far From Home Virtual Reality2019

Availability[edit]

SourceDRMNotesKeysOS
Retail Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.)

Demos[edit]

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>movies
  2. Delete or rename ACTIVISN.bik, GrayMatr.bik, Origin1.bik and Treyarch.bik.

Patches[edit]

Patch 1.3 is the last patch and resolves a number of issues.
Config

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>game.ini[Note 1]

Save game data location[edit]

SystemLocation
Windows <path-to-game>SavedGames0[Note 1]

Video settings[edit]

Graphics featureStateWSGFNotes
Widescreen resolution See the WSGF entry.
Multi-monitor
Ultra-widescreen See the WSGF entry.
4K Ultra HD See the WSGF entry.
Field of view (FOV)
WindowedSee the glossary page for potential workarounds.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)MSAA can be forced through the graphics card control panel.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPSFMVs are locked at 30 FPS.
120+ FPS

Spider Man For Pc

Input settings[edit]

Marvel Spider Man Pc Config
Keyboard and mouseStateNotes
Remapping
Mouse accelerationStrong mouse acceleration in-game. Can't be disabled.
Mouse sensitivityLow, Medium, High settings.
Mouse input in menusNo mouse acceleration in menus.
Mouse Y-axis inversion
Controller
Controller supportUses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

VR support[edit]

3D modesNative Notes
vorpXG3D
User created game profile, requires D3D8to9, see vorpx forum profile introduction.

Issues Fixed[edit]

Game doesn't recognize all inputs from XInput controller[edit]

Use AntiMicro to map unrecognized inputs to keyboard and mouse
  1. Replace the [KEYBOARD], [JOYSTICK], and [MOUSE] sections of <path-to-game>game.ini with the below:
  2. Set up AntiMicro with this profile.
  3. If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.

Notes

This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (A->X, LT->L2, etc). The PS2 control scheme can be found here.
Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
  • On PC the gamepad recenter camera control is always tied to the web action control (LT in this control scheme) like the 'classic' control scheme on consoles.
  • On PC, the yo-yo spidey move is LT+RB which maps to the 'enhanced' control scheme from the console versions.
  • The dodging moves do not work.

Cutscenes are distorted[edit]

Marvel Spider Man Pc Config Apk

Use dgVoodoo2 and DxWnd
  1. Set up dgVoodoo2.
    1. Download dgVoodoo 2.
    2. Copy the DLL files from the MS/x86 folder to <path-to-game>, where SpiderMan.exe is located.
    3. Open dgVoodooCpl.exe. You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into).
    4. Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
    5. Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the 'dgVoodoo Watermark' option. You can also set the Filtering option here if you want to force anisotropic filtering.
    6. Click the OK button.
  2. Set up DxWnd.
    1. Download DxWnd.
    2. Run dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>SpiderMan.exe.
    3. In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
    4. In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
    5. Click the OK button.
  3. Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
  4. If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
    1. Go to <path-to-game> and make a backup of the movies folder.
    2. Download these modified .BIK files and place them in the movies folder (replacing the old files, which you should have backed up).

Notes

If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like '<path-to-DxWnd>dxwnd.exe' /T. The /T parameter launches DxWnd in the system tray.

Issues Unresolved[edit]

Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]

If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed]
Try using dgVoodoo2 and DxWnd[citation needed]

A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted.

Other information[edit]

API[edit]

Executable32-bit64-bitNotes
Windows

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)98ME, 2000, XP
Processor (CPU)Intel Pentium III 450 MHz
AMD Athlon
Intel Pentium III 550 MHz
AMD Athlon
System memory (RAM)64 MB128 MB
Hard disk drive (HDD)750 MB1.25 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References