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Marvel’s Spider-Man: Miles Morales is upcoming action-adventure game. It is develop by Insomniac Games and publish by Sony Interactive Entertainment. This is official game for the PlayStation 5. This is Base on the Marvel Comics superhero Miles Morales. The second game in the Marvel’s Spider-Man series, spin off sequel to Marvel’s Spider-Man (2018) but is not a sequel and instead is a standalone expansion. It was announce at the PlayStation 5 live reveal event in June 2020. It is due to be release in Q4 2020 as a launch title. But we hope it will release for the PC as well. Resident Evil 8 System Requirements
Marvels Spider-Man: Miles Morales System Requirements
Here are the minimum system Requirements
- CPU: Intel Core i3-560 3.3GHz Or AMD Phenom II X4 805
- Graphics: Nvidia GeForce GTX 750 TI 2 GB or AMD Radeon R7 360 v2 2GB
- RAM: 6 GB
- Windows: Windows 7,8,8.1 and 10 (64 Bit)
- DirectX: DX 11
- HDD Space: 50 GB
Here are adjustable system requirements
- CPU: Intel Core i5-3470T 2.8GHz Or AMD Phenom II X4 B99
- Graphics: Nvidia GeForce GTX 950 2 GB or AMD Radeon R9 370X
- RAM: 8 GB
- Windows: Windows 7,8,8.1 and 10 (64 Bit)
- DirectX: DX 11
- HDD Space: 50 GB
Here are the recommended system requirements
- CPU: Intel Core i5-4670K 3.4GHz Or AMD FX-8370
- Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 8GB
- RAM: 16 GB
- Windows: Windows 7,8,8.1 and 10 (64 Bit)
- DirectX: DX 11
- HDD Space: 50 GB
Trailer
Development
Sony Vice President Simon Rutter told The Telegraph that the game is “an expansion and an enhancement to the previous game”. However, Insomniac then call the project a stand-alone game. Stating that it is “the next adventure in the Marvel’s Spider-Man universe”. The game will feature “a new story, with new set-pieces, fresh villains, and unique quests”, and will take advantage of the PlayStation 5’s DualSense controller, Tempest Engine and dedicated ray tracing hardware to support haptic feedback. It will also support 4K resolution. And will run on 60 FPS.
Developers | |
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Windows | |
Publishers | |
Release dates | |
Windows | April 14, 2002 |
|
⤏ Go to series page | |
Subseries of Marvel | |
Spider-Man (1986) | 1986 |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! | 1989 |
The Amazing Spider-Man | 1990 |
Spider-Man & Venom: Separation Anxiety | 1995 |
Spider-Man: The Sinister Six | 1996 |
Spider-Man | 2001 |
Spider-Man: The Movie | 2002 |
Spider-Man 2: The Game | 2004 |
Ultimate Spider-Man | 2005 |
Spider-Man 3 | 2007 |
Spider-Man: Friend or Foe | 2007 |
Spider-Man: Web of Shadows | 2008 |
Spider-Man: Shattered Dimensions | 2010 |
The Amazing Spider-Man (2012) | 2012 |
The Amazing Spider-Man 2 | 2014 |
Spider-Man: Homecoming - Virtual Reality Experience | 2017 |
Spider-Man: Far From Home Virtual Reality | 2019 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
Demos[edit]
Essential improvements[edit]
Skip intro videos[edit]
Delete/rename video files[citation needed] |
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|
Patches[edit]
- Patch 1.3 is the last patch and resolves a number of issues.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>game.ini[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>SavedGames0[Note 1] |
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | FMVs are locked at 30 FPS. | ||
120+ FPS |
Spider Man For Pc
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. | |
Mouse sensitivity | Low, Medium, High settings. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
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Button prompts |
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support[edit]
3D modes | Native | Notes |
---|---|---|
vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues Fixed[edit]
Game doesn't recognize all inputs from XInput controller[edit]
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
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Notes
|
Cutscenes are distorted[edit]
Marvel Spider Man Pc Config Apk
Use dgVoodoo2 and DxWnd |
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Notes
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Issues Unresolved[edit]
Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
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A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon | Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 750 MB | 1.25 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).